endlessspace

Overview

Custom Factions allow the player to design a Faction with its own Traits, Affinity, and Backstory.

Affinity

Amoeba:

Home World: Ocean

Affinity:

Technologies: Amoeba Faction Technologies



Automatons:

Home World: Jungle

Affinity:

Unused 16px-industry is stored, or "stacked" (e.g. when production queue is empty). Stacked 16px-industry earns 5% interest per turn. Up to 5 turns worth of 16px-industry can be stacked (overage is lost).

Technologies: Automaton Faction Technologies



Cravers:

Home World: Arid

Affinity:

With the Virtual Awakening free add-on, the "turn" values are modified by the game speed factor : Fast game will lower them, slow game will increase them.

Technologies: Craver Faction Technologies

Harmony:

Home World: Tundra

Affinity:

It appears the "up to 2x max CP" is for the FIS bonus, not the number of ships orbiting your system. e.g. having 8 max CP allows you to have a maximum of +16 FIS on a system.

Technologies: Harmony Faction Technologies


Hissho:

Home World: Jungle

Affinity:

These bonuses can be accumulated up to 4 times, with the turn value being reset each time.

With the Virtual Awakening free add-on, the "turn" values are modified by the game speed factor : Fast game will lower them, slow game will increase them.

Technologies: Hissho Faction Technologies



Horatio:

Home World: Arid

Affinity:

Technologies: Horatio Faction Technologies



Pilgrims:

Home World: Jungle

Affinity:

Technologies: Pilgrims Faction Technologies

Sheredyn:

Home World: Terran

Affinity:

Technologies: Sheredyn Faction Technologies


Sophons:

Home World: Ocean

Affinity:

Technologies: Sophon Faction Technologies



Sowers:

Home World: Tundra

Affinity:

Technologies: Sowers Faction Technologies



United Empire:

Home World: Terran

Affinity:

Technologies: United Empire Faction Technologies

Vaulters:

Home World: Terran

Affinity:

Technologies: Vaulter Faction-Specific Technologies

Traits

Note: The positiv and negativ Trait cancel each other out when one is chosen.

Example: "Builders" / "Unskilled Builders"

Trait Category Cost Description

Notes

Dust Lode Anomaly 4 +3 Dust on the Home Planet.
Hellgourds Anomaly -5 -25 Approval, +3 Food on the Home Planet.
Huygens Rings Anomaly 5 +1 Dust, +2 Science on the Home Planet.
Metallic Waters Anomaly 4 +1 Industry, +10 Approval on the Home Planet.
Mineral Poor Anomaly -8 -1 Industry, -1 Dust, -10 Approval on the Home Planet.
Mineral Rich Anomaly 5 +3 Industry on the Home Planet.
Poor Soil Anomaly -8 -1 Food, -1 Science, -10 Approval on the Home Planet.
Rich Soil Anomaly 5 +3 Food on the Home Planet
Terraformed Planet Anomaly 4 Generates a positive Anomaly on the Home Planet. The following anomalies are possible: Friendly Locals, Strange Fossils, Antonov Rings, Low Gravity, Rich Atmosphere, Komatiite Volcano, Metallic Waters.
Unlucky Colonists Anomaly -10 Generates a negative Anomaly on the Home Planet. The following anomalies are possible: Hostile Fauna, Swamp World, Seismic Activity, Long Season, Meteor Strikes, High Gravity.
Builders Building 8/16/24 -10%/-20%/-30% Industry Cost of Improvements on Empire
Masters of Destruction Building 10/20 -25%/-50% Weapon Module Cost on Empire Disables "Militarists", "The Price of Beauty"
Masters of Illusion Fleet 5/10 -20%/-40% Ship Cost for Ship without Weapon Module on Empire Disables "Militarists", "The Price of Beauty"
Militarists Building 8/16/24 -10%/-20%/-30% Ship Cost on Empire Disables "Masters of Destruction", "Masters of Illusion" and "Make Science, Not War"
The Price of Beauty Building -4/-8/-12 +10%/+20%/+30% Ship Cost on Empire Disables "Masters of Destruction", "Masters of Illusion" and "Make Science, Not War"
Unskilled Builders Building -5/-10/-15 +10%/+20%/+30% Industry Cost of Improvements on Empire
Deep Roots Defense -1/-2 -40%/-80% Ownership Gain Per System on Empire, +50%/+80% Ownership Loss Per System Captured by Opponent on Empire
Fearless Warriors Defense 4/8 +12/+25 Defense per Population on System
Feeble Warriors Defense -2/-5 -8 Defense per Population on System / -25% Defense n System, -8 Defense per Population on System
Rebellion Defense 3/6 +50%/+100% Ownership Gain Per System on Empire, -40%/-80% Ownership Loss Per System Captured by Opponent on Empire.
Revenge Defense 4/8 After losing a system: +25%/+50% MP on all Fleets when Invading. +25%/+50% Ground Defense on all Systems. (for 20 turns)
Stellar Guardians Defense 5/10 +2/+4 Influence Area on System
Diplomats Diplomacy 6/15 +25%/+50% Trade Routes Bonuses on System
Eternal War Diplomacy -10 Can't be at peace with other factions
Naive Diplomacy 5/10 +4/+8 Approval per Faction at Peace or Allied with on System
Symbiosis Diplomacy 6/15 +15%/+30% Trade Routes Bonuses per Cooperation Treaty on System
Blockade Breakers Economy 15 Trade Routes also work in Cold War. Blockades on your Systems won't break Trade Routes.
Businessmen Economy 8/16/24 +10%/+20%/+30% Dust on System
Dust Archaeology Economy 2/4 +20/+42 Dust at Start
Dust Starved Economy -1 No Dust at Start
Entrepreneurs Economy 20 +1 Dust per Population on Planets
Merchants Economy 8/16 +1/+2 Trade Routes Cap on System
Spendthrifts Economy -5/-10/-16 -10%/-20%/-30% Dust on System
Anarchists Fleet -6/-15 -1/-2 Command Point Cap on Empire
Big Fleets Fleet 10/25 +1/+2 Command Point Cap on Empire
Fast Travelers Fleet 5/10 +1/+2 Movement on Ships
Fragile Hulls Fleet -3/-6 -15%/-30% HP on Ships
Make Science, Not War Fleet 12/24 -25%/-50% Support Modul Cost on Empire Disables "Militarists" and "The Price of Beauty"
Meticulous Analysis Fleet 3/6 +1/+2 Vision on Ships
Optimal Structure Fleet 10/20 +15%/+30% Capacity on Ships
Slow Travelers Fleet -3/-6 -1/-2 Movement on Ships
Strong Alloys Fleet 10/20 +20%/+40% HP on Ships
Wasted Space Fleet -8/-16 -10%/-20% Capacity on Ships
Death Before Dishonor Hero 5/10 Hero Injured if use "Retreat" Battle Action. +20%/+40% XP Bonus for each battle on Hero
Dust Impaired Hero -2/-4 +50%/+100% Abilities Dust Cost on Hero
Heroic Medicine Hero 5/10 -25%/-50% Healing Cost on Hero
Legendary Heroes Hero 12/24 -2/-4 Upkeep on Heroes, +10/+20 Hero XP on Hiring on Empire
Micromanagers Hero -5/-10 -20%/-40% XP Bonus when Assigned/Battle/Construction/Opponent Injured
Power Masters Hero 3/6 -25%/-50% Abilities Dust Cost on Hero
Sloppy Sawbones Hero -2/-4 +50%/+100% Healing Cost on Hero
Black Thumbs Population -10/-20/-30 -10%/-20%/-30% Food on System
Cloning Population 5/15/25 +1 Food on (Class 3/4)/(Class 2/3/4)/(all) Planets
Crowded Planets Population 15/20 +1 Max Population on Tiny & Small & Medium Planets / +2 Max Population on Tiny & Small Planets +1 Max Population on Medium Planets Lvl2 Makes Tiny and Small Planets better than Medium
Growth Plan Population 15/30/40 +10%/+20%/+30% Food on System
Optimistic Population 15/25 +10/+20 Approval on System
Pessimistic Population -10/-20 -10/-20 Approval on System
Scientists Science 10/20/30 +10%/+20%/+30% Science on System
Space Cadets Science -5/-10/-15 -10%/-20%/-30% Science on System
Tolerant Science 20/30 Colonizes all planets

-50%/-25% FIDS until required tech known. -50% Approval loss once required Tech known.

Sowers: -25%/-50% Approval loss until required Tech known. Harmony: -8%/-4% Growth per planet until required Tech known.

Basically you only get half Approval Penalty from Planets.

Asteroid: -10 Approval instead of -20 once required Tech is known.

Deadly Weapons Space Battle 5/10/15 +12%/+24%/+36% Damage Max/Min on all Fleet Weapons
Dust Recyclers Space Battle 5/10 +10/+20 Dust for each Destroyed Enemy CP on Empire
Humane Weapons Space Battle -5/-10/-15 -12%/-24%/-36% Damage Max/Min on Fleet Weapons
Knowledge Gathering Space Battle 5/10 +20/+40 Research Points to the Current Research for each Destroyed Enemy CP on Empire
Mutual Understanding Space Battle 5/10 +5% Damage Max/Min per Number of Allies on Fleet Weapons
Offense First Space Battle -2/-4/-7 -5%/-10%/-15% Laser Damage Absorbed, Kinetic Projectiles Deflected, Interception Accuracy on one Missile
Optimal Defense Space Battle 5/10/15 +5%/+10%/+15% Laser Damage Absorbed, Kinetic Projectiles Deflected, Interception Accuracy on one Missile
Snipers Space Battle 7/14/21 +5%/+10%/+15% Accuracy on Fleet Weapons Base Weapon Accuracy increased
Spray 'n Pray Space Battle -5/-10/-15 -5%/-10%/-15% Accuracy on Fleet Weapons Base Weapon Accuracy decreased
Kitchen Chemists Science 20 +1 Science per Population on Planets
Technology 4/8 1st level tech costs 4, 2nd level tech costs 8
Efficient Stock Economy 25 +1% FIS per Strategic Resource deposits on system
Mineral Memory Economy 5 Can see all Strategic Resources of visited systems
Solid Citizens Defense 8 -20% collateral damage against population on system

-20% collateral damage against troops on empire

Strategically Resourceful Economy 7 -1 Strategic Resource required for abundance on empire
Lap of Luxury Economy 15 +50% luxury bonus Applied to the Empire wide % Bonus. Not FIDS.
Asceticism Economy -7 -50% luxury bonus Applied to the Empire wide % Bonus. Not FIDS.
Dust congruity Hero 12/24/36 +0.1%/0.2%/0.3% Dust Leech on Hero The actual tooltip is misleading as you need all 3 to get 30%; the c is not capitalized in-game
Sheredyn Integrity Diplomacy -5 -10 Happiness per deal broken on system That's every system you own, for the rest of the game, by the way
Factions
Playable Factions AmoebaAutomatonsCraversHarmonyHisshoHoratio
PilgrimsSheredynSophonsSowersUnited EmpireVaulters
Non-Playable Factions DeuyivanDust CollectiveEndlessOros Gec
PiratesPlocynosUnknownVirus
Other Information Custom factions